deadspace
The Stasis Module in .

The Stasis Module in Dead Space (2023).

"Reminder: an engine in Stasis is a safe engine."
—Poster on the USG Ishimura.[1]

A Stasis Module is a supplementary accoutrement to a RIG suit. The device is capable of producing a temporary time dilation, making objects move at an extremely slow rate for a period of time.

Overview

A sign warning workers about misusing Stasis on the .

A sign warning workers about misusing Stasis on the USG Ishimura.

Stasis is a field of science and technology based on advanced quantum physics. In layman's terms, "Stasis" modules allow the suspension of a field of "slowed" time in a designated volume. All motion and physical activity "slows" relative to normal time.

It was initially suspected that living organisms subject to such a temporal slow down would die, as aerobic and anaerobic activities, vital to life, would be affected. However, Stasis merely shifts the afflicted into a slower "state" of time; bodily functions relative to the afflicted individual(s) still work (relative to their temporal state), and hence, they do not come to harm.

That said, Stasis has found wide applications in the surgical field, where patients who are suffering from otherwise terminal conditions or incredible trauma (such as the loss of whole limbs) can be put into Stasis while suitable equipment and staff are assembled and organized to render treatment.[2]

Commercially, Stasis is used to slow down dangerous malfunctioning equipment until it can be repaired or replaced. Judging from its use in the P-Sec and Soldier RIGs, it is also apparent that the Stasis Module is used as a non-lethal weapon when apprehending dangerous criminals, presumably freezing them temporarily so that they can be handcuffed.

A poster advising engineers to use Stasis on the USG Ishimura.

A poster advising engineers to use Stasis on the USG Ishimura.

Stasis Energy can be monitored via an all-purpose indicator embedded in the RIG suit's armor, covering the user's right shoulder blade. It appears as a bluish half-circle to the right of the health indicator, which drains as Stasis Energy is fired. Its energy efficiency and duration can be upgraded with Power Nodes via workbenches, just like all other equipment. To recharge Stasis, Isaac Clarke must either use Recharge Stations scattered about the environment or use Stasis Packs picked up and stored in the inventory. In Dead Space 2 and Dead Space 3, Stasis slowly recharges by itself over time.

Stasis with Consciousness

"The containment module, for example - remember your last brain surgery? Stasis with consciousness, quite useful. If only I hadn't wasted so much osmium on my last module design..."
—Dr. Challus Mercer to Brant Harris.[3]
Dr.  talks to  after using his specialized "Stasis with consciousness" on him.

Dr. Mercer talks to Isaac Clarke after using his specialized "Stasis with consciousness" on him.

Prior to and during the Necromorph outbreak on the USG Ishimura in 2508, Dr. Challus Mercer constructed an advanced Stasis Module that he would use in his experiments, using a large quantity of osmium that the doctor sent Brant Harris to collect from the Mining Deck.[4] Contrary to other forms of Stasis, the field developed by Mercer allowed the afflicted individual to retain their consciousness and awareness relative to "normal" time while the rest of their bodily functions were slowed, a process that Harris described as very painful after Mercer used it on him to perform brain surgery.[3]

"It's a slow death, in Stasis."
—Dr. Mercer while killing Jacob Temple.[1]
Mercer kills  after immobilizing him with his Stasis Module.

Mercer kills Jacob Temple after immobilizing him with his Stasis Module.

Dr. Mercer most notably used his special Stasis Module on Jacob Temple after Temple attempted to kill the doctor. Immobilizing Temple's body while keeping his consciousness, Mercer fired a bolt from his Rivet Gun into Temple's brain, forcing him to experience a slow and extremely painful death as the bolt pierced his head in Stasis.

Appearances

Dead Space

The Stasis Module attached to 's left forearm and hand.

The Stasis Module attached to Isaac Clarke's left forearm and hand.

The Stasis Module is found in the first chapter of Dead Space. Once obtained, the Stasis Module becomes a permanent part of Isaac's equipment. It appears as a band secured to Isaac's left forearm via three metal straps, with a secondary component secured to the back of his hand via an attached glove slip. The arm and hand elements each have a short cylindrical part that presumably aid in focusing the aim of the stasis bolt.

Upgrades can be done using Power Nodes, allowing for more Stasis Shots and greater duration of a single application. Later on in the story, it is revealed that EDF Marines, such as the ones on the USM Valor, have Stasis Modules built into their RIGs. When transformed into Necromorphs, the modules merge into the flesh and the Stasis is somehow reversed, dramatically speeding up the newly created monster, rather than slowing it down. This is why Twitchers exhibit their odd rapid twitching behavior.

Dead Space: Extraction

In Dead Space: Extraction, the Stasis Module is obtained in the Megavents in the first chapter, becoming a permanent part of the player's arsenal. It has a three-time use before a period must be spent recharging, the speed of which is upgraded after enough stars are earned after the completion of each chapter. It serves the same purposes as in the main games: to defensively stop approaching enemies and to slow dangerous environmental roadblocks.

Dead Space 2

The Stasis Module is found in the first chapter of Dead Space 2, when Isaac unplugs it from a terminal in a hospital CT room in order to slow a door down. Unlike in the original Dead Space, Stasis will regenerate over time, but the player can still use Stasis Packs for a full recharge if needed. Stasis Packs can now be used instantly via a hotkey instead of being manually selected from the inventory. Upgrades can be done to improve charge, increase duration, and shorten the recharge time period.

A fully upgraded Stasis Module takes 400 seconds to refill or 100 seconds per section. If the CHR Nodes are filled, it takes 320 seconds (or 80 seconds per section) to refill. Using the Advanced Suit halves the time to 200 seconds (50 seconds per section) and 160 seconds (40 seconds per section).

Dead Space 3

The Stasis Module, like the Kinesis Module, is unavailable in the prologue chapter, yet becomes available as soon as the player gains control of either Isaac Clarke or John Carver (in Co-Op) in the first chapter. Like in Dead Space 2, it will regenerate over time and can be recharged using Stasis Packs.

Unlike the previous two games, the Stasis is no longer upgraded with Power Nodes at a bench. In Dead Space 3, it can only be upgraded at a Suit Kiosk, using the various materials found throughout the game. As the game no longer features suits with various bonuses, the Stasis Module's recharge time can only be lowered through upgrades and will be the same when using any suit.

Stasis is now available to the enemies of the game as well. The various members of the Circle often throw Stasis grenades at the player, which if detonated within close proximity will slow them down for a few seconds. Due to the time delay detonation however, the same grenades can be picked up using kinesis and thrown back at the enemy, slowing them down instead.

Later on, Isaac and Carver will encounter Stasis Amplification Fields in the Alien Machine that, when stood upon, greatly augment their Stasis Module's duration and debilitation effect. Targets under the effects of Super-Stasis also have a slight orange-green glow to them.

The Cult Leader in the Awakened DLC has a Stasis module in his possession that he will occasionally utilize during his boss fight in order to hamper Clarke/Carver's movement, allowing him to close in and attack. The duration of his Stasis shots are about the same as a third-way (30%) upgraded Module.

Strategies and Tactics

Two Enhanced  under Stasis.

Two Enhanced Slashers under Stasis.

Trivia

Gallery

Sources