deadspace

The Electrocution Module is a Weapon Tool Part that electrifies the previous round fired. Lower Tool only

Unlike the Explosive Module, the Electrocution Module will only work on the previous shot fired, and another shot must be fired before subsequent uses.

Location

The Electrocution Module can be found in the Supply Depot side mission in Chapter 9. In the first hub room after the entrance from outside, use the elevator between the Suit Kiosk and Bench on the right side of the room. It is located on a shelf to the left of the Tram behind the Suit Kiosk on this floor.

Once acquired, additional Electrocution Modules can be crafted at any Bench.

Effects

The Electrocution Module activates for the last round fired from a standard weapon that fires a physical round, such as those created from a Telemetry Spike.

This Weapon Tool Part is eligible for Heavy Frames and Compact Frames. When activated, the previous round fired will emit an electrical field that stuns and damages any enemies within its given radius, causing enemies to drop their items if killed in this manner.


The Electrocution Module is one of the most powerful Weapon Tool Parts for dealing with Necromorph hordes and Circle Unitologists hiding behind cover, as the persistence of the electrical field and damage over time while denying transformations with no risk of self-electrocution and high ammo efficiency, potentially taking out entire groups with one trigger pull.

Compatibility with Incendiary Grenades

By default, this module does not work with Incendiary Grenades.

Rate of Fire upgrades must be added to the Incendiary Grenades to make this module usable. The MK-II version requires less Rate of Fire upgrades due to the innate stats upgrade. The MK-II version requires a minimum of +7 SPD, and the standard version requires +9 SPD.